Shadower

Shadowers are humans spelled by powerful witches to gain supernatural powers to hunt and vanquish evil beings. Only one Shadower can exist at a time. Each time a Shadower dies, the next one will be activated and he/she slowly gain a Shadower's powers.

An original Shadower need not be a normal human to begin with. They can be human, witch or werewolf, just that when they turn into a Shadower, they will lose their previous powers and abilities but gain new ones, i.e. a werewolf who was spelled to become a Shadower will lose his/her fangs, enhanced agility and healing. However, the Shadower will still be biologically 100% pure to the species they were before, and their children will be of the same species they were before the transformation/ritual. That being said, only a human can be a potential Shadower.

A Shadower's powers come from the magic of an Anodite, a Witch, a Shaman and a Fairy. As such, a Shadower has a wide range of powers at their disposal. They have the ability to use any power that has the "-kinesis" suffix at the back, although Shadowers obviously cannot use extreme powers like logikinesis, the power to manipulate logic.

Powers and Abilities
Shadowers have to verbally speak the power they want to use. For example, if a Shadower wants to move things with their mind, they have to say "Telekinesis". As a result, a Shadower may find it useful to brush up on their vocabulary in order to have a wider repertoire of powers during combat. Some of the powers Shadowers can potentially use include: etc.
 * Atmokinesis: Ability to control weather.
 * Astrakinesis: Ability to manipulate astral energies.
 * Limited Chronokinesis: Ability to manipulate time.
 * Cryokinesis: Ability to manipulate ice and cold.
 * Crystallokinesis: Ability to manipualte crystals.
 * Photokinesis: Ability to manipulate light.
 * Pyrokinesis: Ability to manipulate heat and fire.
 * Seismokinesis: Ability to manipulate vibrations.
 * Telekinesis: Ability to move things with one's mind.
 * Umbrakinesis: Ability to manipulate darkness.