Vampires

Vampires are magically reanimated corpses enhanced by dark magic, giving them superhuman abilities such as super strength, super speed etc. Contrary to popular belief, vampires are not soulless. They are inhabited by the spirits of the deceased. Vampires are immortal. They need to feed on blood of the living (usually human blood, but some vampires feed on animal blood) in order to survive, if not they will start desiccating until they feed on blood.

Ability to breed
Vampires are naturally sterile and are unable to breed with any species as with any other species from the Supranecrosis order. Vampires rely on their blood to turn others into vampires.

Process of becoming a Vampire
Any human (including witches and fairies) who dies with vampire blood in their system will be magically revived as a vampire in transition. Before they reawaken, the magic in the vampire blood traps the human's spirit in their body, preventing it from moving onto the spiritual plane. For someone to be revived as a vampire in transition, their heart and head must be intact. It doesn't matter how they die. Otherwise, their spirit will not be trapped in their bodies and will move onto the spiritual plane. Once they are revived, their wounds and injuries previously sustained will instantly be healed. They will also have a natural instinct to feed on blood. A vampire still in transition will not be susceptible to a vampire's standard weaknesses until they transition, i.e. they will still be able to walk in sunlight and can enter homes without being invited in. That being said, being exposed to bright light will make them feel slightly disorientated. They must feed on at least a sip's worth of human blood in order to successfully transition into a vampire. Failure to do so within 24 hours after reawakening will result in their death. They can only feed on human blood to complete their transition. After transitioning, they can then feed on any living blood they choose to.

Inhuman-Vampires
Inhumans can turn into a vampire if they die with vampire blood in their system. It does not need to be Inhuman-Vampire blood. Once they reawaken, they need to feed on magical, living Inhuman blood (i.e. an Inhuman-Witch) in order to survive. Once they transition, Inhuman Vampires are much stronger and faster than normal Vampires and they gain/retain their Inhuman powers (depending on whether or not they have went through Terrigenesis).

Vampire-Witches
One can be a Witch or a Vampire, but neither both at the same time. This is because Vampires are Nature's abomination and Witches are Nature's servant. If a normal witch dies with vampire blood in their system, they will transition into a normal vampire. The only way for a witch to be able to practice magic while being a vampire is if they are cursed to be unable to generate magic but are able to absorb magic from other sources. They are technically no longer Nature's servant, and are able to become a Vampire while being able to siphon magic off from their vampirism via the Reversal Curse. A witch's ability to generate magic is reversed to become the ability to absorb magic.

Fairy-Vampires
A Fairy can transition into a Fairy-Vampire hybrid if they die with another Fairy-Vampire hybrid's blood in their system. In order to transition into a Fairy-Vampire hybrid, they should feed on non-magical blood. Since a fairy's magic has strange properties and is neither light or dark, feeding on a witch who practices white magic would cause the white magic to combine with the Fairy magic in them to overcome the dark magic in the vampire blood that puts them in the transition state, negating the magic and causing them to revert to a corpse. The same thing would happen if the fairy in transition feeds on someone who has recently been touched by white magic. Once they transition successfully, their magic will be enhanced by the dark magic from their vampirism and become dark and violent.

Werewolf-Vampires
Because of werewolves' special genetic makeup, while they are considered to be the same species as witches and normal humans, Homo sapien, they need to die with Werewolf-Vampire blood in their system in order to be revived as a hybrid in transition. They need to feed on another werewolf's blood in order to successfully transition into a hybrid. Once they become a hybrid, they will be able to fully control their transformation. They can transform into their werewolf form whenever they want to and no longer will transform on a full moon if they do not desire to do so. They can also selectively transform, which means that they can grow werewolf claws without fully transforming into a werewolf. Their strength is further enhanced in the presence of a full moon. Their hybrid fangs also secrete werewolf venom which are very lethal to other vampires.

Normal Vampires
The dark magic that sustains vampires endows them with several superhuman powers. Their physical abilities such as strength, speed, agility, durability, healing and senses all grow stronger with age and experience.
 * Super Strength: Vampires have the same strength as that of normal vampires and are noticeably much stronger than humans. Even new vampires who are still in transition can toss an average-size, fully-grown human across a room with great speed and force. Their super strength also allows them to single-handedly lifting grown men high off the ground by the throat and snapping their necks, cutting off a person's head with their bare hands, and ripping out internal organs such as hearts with little to no effort. Their strength is also more powerful than that of werewolves in their human form.


 * Super Speed: Vampires possess the same speed as non-original vampires; able to accelerate their movements to cover short distances in an instant. Their reflexes have also been heightened, allowing them to react quickly such as dodging bullets or dodging an ambush.


 * Super Agility: Vampires can move quickly, jump very high, climb, and run incredibly fast without difficulty or exhaustion. They are as agile as normal vampires.


 * Super Senses: Vampires have extremely keen senses of hearing, sight and smell that far exceed those of humans. They can hear whispered conversations, even ones in far of buildings and on phones, though most vampires typically learn how to tune out most ambient noises when it's not necessary to hear them. Vampires can also smell blood from several meters away, and see in total darkness. These senses improve and grow stronger with age and experience.


 * Super Durability: Vampires can take a lot of physical damage. They also hardly ever get tired or fatigued. They can still be stunned by brute force, but as they get older, their tolerance and durability increases. However, they can still be weakened by wood and vanquished by staking their hearts or decapitating them.


 * Enhanced Healing Factor: Vampires can recover tissue from any form of physical damage to their bodies in seconds, but still feel the pain of a wound before it heals. Human blood is also known to increase the speed of healing when ingested by a vampire after being seriously wounded.


 * Immortality: Vampires stop aging as soon as they transition. They become immune to any kinds of conventional diseases, toxins, poisons, viruses, illness and infections, although toxins and poisons may affect them temporarily.


 * Mind Compulsion: Vampires have the ability to influence and control humans' thoughts, emotions, and behavior and can alter or erase memories. However, supernatural creatures and humans who ingested or have vervain around them cannot be compelled.

Hybrids

 * -|Inhuman-Vampire=

Inhuman-Vampire hybrids have vampire powers and retain their Inhuman powers if they were exposed to the Terrigen Mist. If they had not went through Terrigenesis prior to becoming a hybrid, once they transition, their Inhuman powers will become active, as though as they had already went through Terrigenesis. Their strength increases with age, just like any other vampire.


 * Super Strength: Inhuman-Vampire hybrids are stronger than normal Inhumans and vampires, as their strength come from both their Inhuman lineage and their vampire side. New hybrids are even stronger than a century-old normal vampire.


 * Super Speed: Inhuman-Vampire hybrids are much faster than normal vampires and normal Inhumans (unless their power consists of superhuman speed). They can cover short distances in an instant, and they usually appear as a blur when they use this power. Their reflexes have also been heightened.


 * Super Agility: Inhuman-Vampire hybrids can move quickly, jump very high, climb, and run incredibly fast without difficulty or exhaustion. They are much more agile than other normal vampire.


 * Super Senses: Inhuman-Vampire hybrids have extremely keen senses of hearing, sight and smell that far exceed those of humans.


 * Super Durability: Inhuman-Vampire hybrids can take a lot of physical damage. They also hardly ever get tired or fatigued. However, they can still be vanquished by staking their hearts or decapitating them, unless their Inhuman power allows them to regenerate their heads/hearts.


 * Enhanced Healing Factor: Inhuman-Vampire hybrids can recover tissue from any form of physical damage to their bodies in seconds, but still feel the pain of a wound before it heals.


 * Immortality: Inhuman-Vampire hybrids stop aging as soon as they transition. They become immune to any kinds of conventional diseases, toxins, poisons, viruses, illness and infections, although toxins and poisons may affect them temporarily.


 * Mind Compulsion: Inhumans-Vampires, just like any other vampire, have the ability to compel humans. If their Inhuman powers consist of psychic powers, they can even compel witches and any other supernatural being.

Inhuman-Vampire hybrids also possess their Inhuman powers in addition to the above. Werewolf-Vampire hybrids have the powers and abilities of both werewolves and normal vampires, both physically enhanced powers and abilities of mind compulsion. Werewolf-Vampire hybrids will grow stronger with age due to their vampirism and will also increase in strength when enraged, due to their werewolf side. Their strength will also increase during a full moon.
 * -|Werewolf-Vampire=


 * Super Strength: Werewolf-Vampire hybrids are stronger than normal werewolves and vampires. New hybrids are even stronger than a century-old normal vampire.


 * Super Speed: A Werewolf-Vampire hybrid's intensified quickness, agility, reflexes, and endurance makes them faster than any werewolf or vampire. They can use their superspeed in human or werewolf form, although they are faster in werewolf form.


 * Super Agility: Werewolf-Vampire hybrids possess much more superhuman stamina, flexibility, reflexes, agility and dexterity than any werewolf or vampire. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion.


 * Super Senses: Werewolf-Vampire hybrids have extremely keen senses of hearing, sight, touch, and smell that exceed those of normal vampires and werewolves. Since they're a supernatural crossbreed between werewolves and vampires, Werewolf-Vampire hybrids have the combined senses of both species thus making their ability extremely effective.


 * Super Durability: Werewolf-Vampire hybrids can bear a lot of trauma. They also hardly ever get tired or fatigued. However, they can still be vanquished by staking their hearts or decapitating them.


 * Enhanced Healing Factor: Werewolf-Vampire hybrids have the combined healing capabilities of both vampires and werewolves, allowing them to heal from anything but fatal wounds that can seriously impair their healing capabilities like decapitation or heart-extraction. They can recover/heal/regenerate from any injury much quicker and more effectively than any vampire or werewolf.


 * Immortality: Werewolf-Vampire hybrids stop aging as soon as they transition. They become immune to any kinds of conventional diseases, toxins, poisons, viruses, illness and infections, although toxins and poisons may affect them temporarily.


 * Daylight Walking: Because they are empowered by moonlight due to their werewolf heritage, Werewolf-Vampire hybrids are immune to the lethal effects that u.v. rays have on normal vampires, allowing them to walk in the sunlight without a daylight ring.


 * Mind Compulsion: Werewolf-Vampires, just like any other vampire, have the ability to compel humans.


 * Lycanthropy Control: Werewolf-Vampire hybrids have the ability to transform into their werewolf forms at will. Most of them avoid transforming at all due to the pain it causes. They have complete awareness, but they still, however, have no control of their actions in werewolf form. They can also perform partial transformations, manifesting single features of their werewolf forms such as just growing claws without fully transforming into their werewolf form.

Since a reversed Witch does not have any powers other than the ability to siphon magic, they have the exact same powers and strengths of a normal Vampire in addition to the ability to siphon and use magic. Like any other vampire, their strengths grow stronger with age.
 * Werewolf Bite: Due to their werewolf heritage, Werewolf-Vampire hybrids have werewolf venom that are fatal to other vampires. They secrete their venom from their hybrid fangs and are immune to their venom.
 * -|Vampire-Witch=


 * Siphoning: Vampire-Witches can absorb any form of magic from any source.


 * Spell Casting: Vampire-Witches, having an infinite source of magic (their vampirism) and cannot be exhausted, can cast spells that require a lot of magic. The only limitation is that they cannot siphon large amounts of magic from their vampirism at once, if not they will siphon all of the magic in their blood and they will hence die.


 * Super Strength: Vampire-Witches have the same strength as that of normal vampires and are noticeably much stronger than humans.


 * Super Speed: Vampire-Witch hybrids possess the same speed as non-original vampires; able to accelerate their movements to cover short distances in an instant. They also have heightened reflexes.


 * Super Agility: Vampire-Witch hybrids can move quickly, jump very high, climb, and run incredibly fast without difficulty or exhaustion. They are as agile as normal vampires.


 * Super Senses: Vampire-Witch hybrids have extremely keen senses of hearing, sight and smell that far exceed those of humans.


 * Super Durability: Vampire-Witch hybrids can take a lot of physical damage. They also hardly ever get tired or fatigued. However, they can still be vanquished by staking their hearts or decapitating them.


 * Enhanced Healing Factor: Vampire-Witch hybrids can recover tissue from any form of physical damage to their bodies in seconds, but still feel the pain of a wound before it heals.


 * Immortality: Vampire-Witch hybrids stop aging as soon as they transition. They become immune to any kinds of conventional diseases, toxins, poisons, viruses, illness and infections, although toxins and poisons may affect them temporarily. Their immortality also grants them immunity to exhaustion that comes with excessive usage of magic.

Fairy-Vampires retain their fairy magic and possess the strengths of vampires. As their fairy magic slowly gets tainted by the dark magic from their vampirism, their magic becomes darker and more violent as time goes by. Their strengths increase with age.
 * Mind Compulsion: Vampire-Witches, just like any other vampire, have the ability to compel humans.
 * -|Fairy-Vampire=


 * Super Strength: Fairy-Vampires have the same strength as that of normal vampires and are noticeably much stronger than humans.


 * Super Speed: Fairy-Vampire hybrids possess the same speed as non-original vampires; able to accelerate their movements to cover short distances in an instant. They also have heightened reflexes.


 * Super Agility: Fairy-Vampire hybrids can move quickly, jump very high, climb, and run incredibly fast without difficulty or exhaustion. They are as agile as normal vampires.


 * Super Senses: Fairy-Vampire hybrids have extremely keen senses of hearing, sight and smell that far exceed those of humans.


 * Super Durability: Fairy-Vampire hybrids can take a lot of physical damage. They also hardly ever get tired or fatigued. However, they can still be vanquished by staking their hearts or decapitating them.


 * Enhanced Healing Factor: Fairy-Vampire hybrids can recover tissue from any form of physical damage to their bodies in seconds, but still feel the pain of a wound before it heals.


 * Immortality: Fairy-Vampire hybrids stop aging as soon as they transition. They become immune to any kinds of conventional diseases, toxins, poisons, viruses, illness and infections, although toxins and poisons may affect them temporarily.


 * Mind Compulsion: Fairy-Vampires, just like any other vampire, have the ability to compel humans.


 * Winged Flight: Fairy-Vampires retain their wings, allowing them to fly through the air with them.


 * Fairy Magic: Fairy-Vampires retain their powers they had prior to transitioning into a hybrid, but their powers become increasingly stronger as time goes by due to the influence of the dark magic from their vampirism.

Normal Vampires
If vampires are killed by a wooden object stabbed through their heart, their body desiccates into a gray color, and their vampiric veins thicken and protrude from their skin. Vampires can build up tolerances to some weaknesses, such as vervain, allowing them to help lessen the likelihood that it will seriously incapacitate them when used by enemies. However, it will still burn them upon contact, but if ingested, it will not weaken them as much if they take small amounts over time to increase their immunity.
 * Animal Blood: Replacing human blood with animal blood in a vampire's diet weakens said vampire's strength.
 * Broken Neck: Breaking a vampire's neck will not kill them, but it will render them unconscious for varying amounts of time, depending on the diet and age of the person in question.
 * Decapitation: Dismembering or manually removing the head of a vampire will result in instant and permanent death.
 * Desiccation: Vampires who abstain from blood for extended amounts of time will eventually desiccate and mummify. Witches can also use magic to desiccate vampires.
 * Fire: Vampires are highly flammable and sensitive to fire, and will quickly burn and die from it if the flames are not extinguished in time. This quality has been proven to be useful in disposing of the remains of a dead vampire without any physical evidence.
 * Heart Extraction: Removing the heart of a vampire will result in permanent death. If a Vampire's heart is removed, they will desiccate upon their death, causing their bodies to become a grey, dry husk with their vampiric veins exposed all over their body.
 * Invitation: Vampires cannot enter a home without an invitation by the owner. If a Vampire is forcefully pushed into a house they are not invited into, they will start to bleed and feel excruciating pain.
 * Magic: Vampires are susceptible to the powers of witchcraft. Witches can use magic to cause agonizing pain by inducing aneurysms in their brain or muscle spasms, telekinetically ripping out their hearts or snapping their necks, magically increasing their hunger for blood to unbearable levels, setting them ablaze with a single thought, and desiccating or petrifying them to the point of mummification.
 * Poison: Several poisons can cause vampires to desiccate or even die.
 * Sunlight: Sunlight and UV rays burn vampires on contact, and prolonged exposure will cause them to burst into flames and die. However, this weakness can be mitigated by the use of a lapis lazuli stone enchanted with a specific protection spell by a witch for a particular vampire, which is usually affixed to jewelry, though it requires the vampire to wear the stone at all times.
 * Vervain: Exposure to or ingestion of vervain causes a vampire to become severely feverish and weak to the point that it can even hinder their healing abilities as well. Also, physical contact with vervain will burn a vampire's skin. Vampires cannot compel anyone who has ingested vervain or has it on their person. Many vampires drink small amounts of diluted vervain to reduce its effects when used against them by enemies.
 * Werewolf Bite: The bite of a werewolf, which involves injecting a toxic venom into the wound, is extremely lethal to vampires. It will cause them to hallucinate, grow severely weak and go rabid until it kills them.
 * Wood: Wounding a vampire with a wooden weapon such as wooden bullets will incapacitate them, and it will take longer for them to heal their injuries than if the wounds were caused by any other substance. Stabbing a vampire through the heart with a wooden stake will result in instantaneous and permanent death.

Hybrids
Inhuman-Vampire hybrids have the same weaknesses as a normal vampire in addition to whatever weaknesses that come with their powers, if applicable.
 * -|Inhuman-Vampire=
 * -|Werewolf-Vampire=
 * Broken Neck: Breaking a vampire's neck will not kill them, but it will render them unconscious for varying amounts of time, depending on the diet and age of the person in question.
 * Decapitation: Dismembering or manually removing the head of a werewolf-vampire will result in instant and permanent death.
 * Desiccation: Werewolf-Vampires who abstain from blood for extended amounts of time will eventually desiccate and mummify. Witches can also use magic to desiccate hybrids.
 * Fire: Werewolf-Vampires are highly flammable and sensitive to fire, and will quickly burn and die from it if the flames are not extinguished in time.
 * Heart Extraction: Removing the heart of a hybrid will result in permanent death. If a Werewolf-Vampire's heart is removed, they will desiccate upon their death, causing their bodies to become a grey, dry husk with their vampiric veins exposed all over their body.
 * Invitation: Hybrids cannot enter a home without an invitation by the owner due to their vampiric side.
 * Magic: Hybrids are susceptible to the powers of witchcraft.
 * Poison: Several poisons can cause hybrids to desiccate or even die.
 * Vervain: Exposure to or ingestion of vervain causes a hybrid to become severely feverish and weak to the point that it can even hinder their healing abilities as well. Also, physical contact with vervain will burn a hybrid's skin. Werewolf-Vampires cannot compel anyone who has ingested vervain or has it on their person.
 * Wolfsbane: Just like vervain, exposure to wolsbane will severely weaken a hybrid due to their werewolf lineage.
 * Wood: Wounding a werewolf-vampire with a wooden weapon such as wooden bullets will incapacitate them, and it will take longer for them to heal their injuries than if the wounds were caused by any other substance. Stabbing a hybrid through the heart with a wooden stake will result in instantaneous and permanent death.
 * -|Vampire-Witch=
 * Animal Blood: Replacing human blood with animal blood in a vampire-witch's diet weakens said hybrid's strength.
 * Broken Neck: Breaking a vampire-witch's neck will not kill them, but it will render them unconscious for varying amounts of time, depending on the diet and age of the person in question.
 * Decapitation: Dismembering or manually removing the head of a vampire-witch will result in instant and permanent death.
 * Desiccation: Vampire-Witches who abstain from blood for extended amounts of time will eventually desiccate and mummify. Other witches can also use magic to desiccate the vampire-witch.
 * Fire: Vampire-Witches are highly flammable and sensitive to fire, and will quickly burn and die from it if the flames are not extinguished in time.
 * Heart Extraction: Removing the heart of a vampire-witch will result in permanent death.
 * Invitation: Vampire-Witches cannot enter a home without an invitation by the owner due to their vampire side.
 * Magic: Vampire-Witches are still susceptible to the powers of witchcraft. However, they can siphon whatever spell that is placed on them.
 * Poison: Several poisons can cause vampire-witches to desiccate or even die.
 * Sunlight: Sunlight and UV rays burn vampire-witches on contact, and prolonged exposure will cause them to burst into flames and die. However, this weakness can be mitigated by the use of a daylight ring/jewel.
 * Werewolf Bite: Werewolf venom is extremely lethal to Vampire-Witches. It will cause them to hallucinate, grow severely weak and go rabid until it kills them.
 * Wood: Wounding a vampire-witch with a wooden weapon such as wooden bullets will incapacitate them, and it will take longer for them to heal their injuries than if the wounds were caused by any other substance. Stabbing a vampire through the heart with a wooden stake will result in instantaneous and permanent death.
 * Herbs: Ingestion of certain herbs can prevent witches from using magic for a undetermined amount of time. The Lobelia flower prevents concentration and the practice of magic and can be used to weaken a vampire-witch. A certain herb can also suppress a vampire-witch's magic.
 * Vervain: Due to their vampire side, exposure to or ingestion of vervain severely weakens a vampire-witch.
 * Disbelief: The act of denying or disbelieving in one's potential could cause a vampire-witch to inadvertently suppress their magical power.
 * Lack of concentration: A vampire-witch must concentrate while casting their spells and using their powers. If a witch cannot concentrate, their powers will be ineffective.
 * Emotions: Every vampire-witch's powers are tied to their emotions. A lack of control of emotions will cause witches to lose control of their powers.
 * Oversiphoning: Siphoning too much magic from their blood at once might deplete the magic required to sustain them and cause them to desiccate.
 * -|Fairy-Vampire=
 * Animal Blood: Replacing human blood with animal blood in a fairy-vampire's diet weakens said vampire's strength.
 * Broken Neck: Breaking a fairy-vampire's neck will not kill them, but it will render them unconscious for varying amounts of time, depending on the diet and age of the person in question.
 * Decapitation: Dismembering or manually removing the head of a fairy-vampire will result in instant and permanent death.
 * Desiccation: Fairy-Vampires who abstain from blood for extended amounts of time will eventually desiccate and mummify. Witches can also use magic to desiccate vampires.
 * Fire: Fairy-Vampires are highly flammable and sensitive to fire, and will quickly burn and die from it if the flames are not extinguished in time.
 * Heart Extraction: Removing the heart of a fairy-vampire will result in permanent death.
 * Invitation: Due to their vampire half, Fairy-Vampires cannot enter a home without an invitation by the owner.
 * Magic: Fairy-Vampires are susceptible to the powers of witchcraft and other magic.
 * Poison: Several poisons can cause fairy-vampires to desiccate or even die.
 * Sunlight: Sunlight and UV rays burn vampires on contact, and prolonged exposure will cause them to burst into flames and die. However, this weakness can be mitigated by the use of a daylight ring. Certain Sun Fairies are however immune to sunlight.
 * Vervain: Due to their vampire half, exposure to or ingestion of vervain causes a fairy-vampire to become severely feverish and weak to the point that it can even hinder their healing abilities as well.
 * Werewolf Bite: The bite of a werewolf, which involves injecting a toxic venom into the wound, is extremely lethal to fairy-vampires. It will cause them to hallucinate, grow severely weak and go rabid until it kills them.
 * Wood: Wounding a fairy-vampire with a wooden weapon such as wooden bullets will incapacitate them, and it will take longer for them to heal their injuries than if the wounds were caused by any other substance. Stabbing a fairy-vampire through the heart with a wooden stake will result in instantaneous and permanent death.
 * Iron: Iron is harmful against Fairy-Vampires as it weakens their powers slightly.
 * Silver: Silver is lethal against dark fairies. It cause them pain and kill them. Since Fairy-Vampires' magic is tainted by the dark magic in their vampirism, they are susceptible to the effects of silver.
 * Inability to lie: Fairy-vampire hybrids retain their unique inability to lie when they transition to a vampire.